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	<title>Comments for brian will . net</title>
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	<link>http://brianwill.net/blog</link>
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		<title>Comment on Animvs: Lisp for people who don&#8217;t like Lisp by dfreire</title>
		<link>http://brianwill.net/blog/2012/02/07/animvs-lisp-for-people-who-dont-like-lisp/comment-page-1/#comment-4654</link>
		<dc:creator>dfreire</dc:creator>
		<pubDate>Sun, 08 Apr 2012 22:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=1107#comment-4654</guid>
		<description>Hey Brian, how is this going?</description>
		<content:encoded><![CDATA[<p>Hey Brian, how is this going?</p>
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		<title>Comment on Animvs: Lisp for people who don&#8217;t like Lisp by dfreire</title>
		<link>http://brianwill.net/blog/2012/02/07/animvs-lisp-for-people-who-dont-like-lisp/comment-page-1/#comment-4554</link>
		<dc:creator>dfreire</dc:creator>
		<pubDate>Wed, 08 Feb 2012 20:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=1107#comment-4554</guid>
		<description>Both Dart (more recently) and Fantom (for a while now) support static and dynamic typing. They&#039;re not from the Lisp family, but maybe you can get some ideas by looking at them.

Is there a way to contact you, besides these public comments?</description>
		<content:encoded><![CDATA[<p>Both Dart (more recently) and Fantom (for a while now) support static and dynamic typing. They&#8217;re not from the Lisp family, but maybe you can get some ideas by looking at them.</p>
<p>Is there a way to contact you, besides these public comments?</p>
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		<title>Comment on Animvs: Lisp for people who don&#8217;t like Lisp by Brian Will</title>
		<link>http://brianwill.net/blog/2012/02/07/animvs-lisp-for-people-who-dont-like-lisp/comment-page-1/#comment-4553</link>
		<dc:creator>Brian Will</dc:creator>
		<pubDate>Wed, 08 Feb 2012 20:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=1107#comment-4553</guid>
		<description>Unfortunately, I&#039;m very occupied with other work, so probably not any time soon. The current status is that I have the basic shell of a working implementation, but missing some basic features and not something you&#039;d even want to play with. When I do work on it, I&#039;m mainly trying to work out the details and implications of static and dynamic code existing side-by-side in the same language, as this was a fairly recent idea. I could probably get away going all dynamic for now and working in optional static typing later, but I need to think about it a bit more.</description>
		<content:encoded><![CDATA[<p>Unfortunately, I&#8217;m very occupied with other work, so probably not any time soon. The current status is that I have the basic shell of a working implementation, but missing some basic features and not something you&#8217;d even want to play with. When I do work on it, I&#8217;m mainly trying to work out the details and implications of static and dynamic code existing side-by-side in the same language, as this was a fairly recent idea. I could probably get away going all dynamic for now and working in optional static typing later, but I need to think about it a bit more.</p>
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		<title>Comment on Animvs: Lisp for people who don&#8217;t like Lisp by If it were a good idea, it would exist already &#124; brian will . net</title>
		<link>http://brianwill.net/blog/2012/02/07/animvs-lisp-for-people-who-dont-like-lisp/comment-page-1/#comment-4552</link>
		<dc:creator>If it were a good idea, it would exist already &#124; brian will . net</dc:creator>
		<pubDate>Wed, 08 Feb 2012 20:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=1107#comment-4552</guid>
		<description>[...] my previous post, I should acknowledge that &#8216;Lisp without parens&#8217; is a very old idea. Old enough that [...]</description>
		<content:encoded><![CDATA[<p>[...] my previous post, I should acknowledge that &#8216;Lisp without parens&#8217; is a very old idea. Old enough that [...]</p>
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		<title>Comment on Animvs: Lisp for people who don&#8217;t like Lisp by dfreire</title>
		<link>http://brianwill.net/blog/2012/02/07/animvs-lisp-for-people-who-dont-like-lisp/comment-page-1/#comment-4550</link>
		<dc:creator>dfreire</dc:creator>
		<pubDate>Wed, 08 Feb 2012 00:31:15 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=1107#comment-4550</guid>
		<description>Hey Brian! So, when do we get to play with it? Cheers</description>
		<content:encoded><![CDATA[<p>Hey Brian! So, when do we get to play with it? Cheers</p>
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		<title>Comment on How Is This Supposed to Work?: The Fundamental Ways America Gets Democracy Wrong and What to Do About It by Elections should matter &#187; brian will . net</title>
		<link>http://brianwill.net/blog/2011/11/06/how-is-this-supposed-to-work-the-fundamental-ways-america-gets-democracy-wrong-and-what-to-do-about-it/comment-page-1/#comment-4525</link>
		<dc:creator>Elections should matter &#187; brian will . net</dc:creator>
		<pubDate>Sun, 11 Dec 2011 21:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=957#comment-4525</guid>
		<description>[...] that my recent essay post is so long, I thought it a good idea to distill it into a workable political message. In other [...]</description>
		<content:encoded><![CDATA[<p>[...] that my recent essay post is so long, I thought it a good idea to distill it into a workable political message. In other [...]</p>
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		<title>Comment on 11 ways to ruin team play, a.k.a. Why Battlefield 3 will (probably) still be fundamentally broken by Brian Will</title>
		<link>http://brianwill.net/blog/2011/09/03/11-ways-to-ruin-team-play-a-k-a-why-battlefield-3-will-probably-still-be-fundamentally-broken/comment-page-1/#comment-4524</link>
		<dc:creator>Brian Will</dc:creator>
		<pubDate>Sun, 11 Dec 2011 21:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=934#comment-4524</guid>
		<description>At no point did I say this iteration of BF is bad, just that I&#039;ve been frustrated since BF1942 with how they haven&#039;t addressed a very addressable issue. People do not self-organize easily, especially in the context of strangers thrown together in fast action. There are myriad ways this could be addressed in BF3 with a little creativity. I describe one simple solution in &lt;a href=&quot;http://brianwill.net/blog/2011/12/11/how-to-actually-get-better-team-play-in-battlefield-3/&quot; rel=&quot;nofollow&quot;&gt;this new post&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>At no point did I say this iteration of BF is bad, just that I&#8217;ve been frustrated since BF1942 with how they haven&#8217;t addressed a very addressable issue. People do not self-organize easily, especially in the context of strangers thrown together in fast action. There are myriad ways this could be addressed in BF3 with a little creativity. I describe one simple solution in <a href="http://brianwill.net/blog/2011/12/11/how-to-actually-get-better-team-play-in-battlefield-3/" rel="nofollow">this new post</a>.</p>
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		<title>Comment on 11 ways to ruin team play, a.k.a. Why Battlefield 3 will (probably) still be fundamentally broken by How to actually get better team play in Battlefield 3 &#187; brian will . net</title>
		<link>http://brianwill.net/blog/2011/09/03/11-ways-to-ruin-team-play-a-k-a-why-battlefield-3-will-probably-still-be-fundamentally-broken/comment-page-1/#comment-4523</link>
		<dc:creator>How to actually get better team play in Battlefield 3 &#187; brian will . net</dc:creator>
		<pubDate>Sun, 11 Dec 2011 21:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=934#comment-4523</guid>
		<description>[...] team work and winning the objective. While this is true, relatively speaking, I argued earlier that this is not true enough. I didn&#8217;t offer any fixes, though. I had many ideas, but by far the simplest (for players and [...]</description>
		<content:encoded><![CDATA[<p>[...] team work and winning the objective. While this is true, relatively speaking, I argued earlier that this is not true enough. I didn&#8217;t offer any fixes, though. I had many ideas, but by far the simplest (for players and [...]</p>
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		<title>Comment on 11 ways to ruin team play, a.k.a. Why Battlefield 3 will (probably) still be fundamentally broken by PeepsBattlesheep</title>
		<link>http://brianwill.net/blog/2011/09/03/11-ways-to-ruin-team-play-a-k-a-why-battlefield-3-will-probably-still-be-fundamentally-broken/comment-page-1/#comment-4522</link>
		<dc:creator>PeepsBattlesheep</dc:creator>
		<pubDate>Fri, 09 Dec 2011 07:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=934#comment-4522</guid>
		<description>Yea so basically you&#039;re opposed to any and all public play...everything you suggest is not only possible with clan/league play, but is standard.  This has been an issue with all games with a multiplayer feature throughout the history of gaming.  C&#039;mon now, why flame Battlefield 3 so harshly?  I have had plenty of rounds (particularly on Rush mode), where my team has been quite coordinated.  My suggestion is find a favorite server, join an empty squad so you&#039;re squad leader, start kicking ass and taking names (that is a basic requirement by the way), then rally your teammates to join your squad and start taking a leadership role with your team.  Not all will follow, but I bet your experience will be more fulfilling.  Take action in there and stop being part of the herd.  At the worst, you&#039;ll squad up with a few cool players and have fun.  That&#039;s what a pub server is all about anyways...</description>
		<content:encoded><![CDATA[<p>Yea so basically you&#8217;re opposed to any and all public play&#8230;everything you suggest is not only possible with clan/league play, but is standard.  This has been an issue with all games with a multiplayer feature throughout the history of gaming.  C&#8217;mon now, why flame Battlefield 3 so harshly?  I have had plenty of rounds (particularly on Rush mode), where my team has been quite coordinated.  My suggestion is find a favorite server, join an empty squad so you&#8217;re squad leader, start kicking ass and taking names (that is a basic requirement by the way), then rally your teammates to join your squad and start taking a leadership role with your team.  Not all will follow, but I bet your experience will be more fulfilling.  Take action in there and stop being part of the herd.  At the worst, you&#8217;ll squad up with a few cool players and have fun.  That&#8217;s what a pub server is all about anyways&#8230;</p>
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		<title>Comment on 11 ways to ruin team play, a.k.a. Why Battlefield 3 will (probably) still be fundamentally broken by Joop</title>
		<link>http://brianwill.net/blog/2011/09/03/11-ways-to-ruin-team-play-a-k-a-why-battlefield-3-will-probably-still-be-fundamentally-broken/comment-page-1/#comment-4516</link>
		<dc:creator>Joop</dc:creator>
		<pubDate>Wed, 09 Nov 2011 19:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://brianwill.net/blog/?p=934#comment-4516</guid>
		<description>I like your view but its only one point actually. Dont play with anyone in a squad (group of four people in BF3) who doesnt really want to be in it.</description>
		<content:encoded><![CDATA[<p>I like your view but its only one point actually. Dont play with anyone in a squad (group of four people in BF3) who doesnt really want to be in it.</p>
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